Finishing Sheep? Sheep. — A 10-Day Sprint of Herding, Panic & UFOs




Sheep? Sheep. started as a goofy idea:
“What if a retired sheepdog had to herd livestock that literally falls out of UFOs?”
Ten days later, it turned into a full little arcade survival loop — orbiting the flock, dashing wolves, skidding when you miss, and trying to keep a group of confused sheep alive just a bit longer.
The project stayed true to the original intention:
simple rules, expressive movement, and a funny-but-earnest tone where the dog never questions anything. Sheep is sheep.
What I ended up enjoying most was the orbit-the-flock mechanic. It naturally creates spacing, pressure, and rhythm without needing any complex systems. Wolves push you into decision-making, UFOs add bursts of chaos, and missed dashes keep the tension high.
The whole thing was built in Godot 4.3 using Aseprite for art and Bfxr/Chiptone for SFX (and a couple of royalty-free woofs and growls). I kept a structured Notion board with EPICs and tasks (probably overkill for a jam), but it helped me stay on track and get the game into a playable state quickly.
There’s still a lot I’d like to explore in the future — more wolf types, more “sheep-like” creatures, maybe a lighter story pass — but for now, I’m happy with the tiny world this dog gets to protect.
Thanks for checking it out.
Have fun, and uh… keep the sheep alive.
Files
Get Sheep? Sheep.
Sheep? Sheep.
The dog never questions it — sheep fall, wolves attack, you defend.
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